healingvorti.blogg.se

Rivals of aether ps3 controller
Rivals of aether ps3 controller








rivals of aether ps3 controller

  • Double Current on Wrastor Fspecial fixed.
  • Parry and Respawn Invincibilities not working correctly fixed.
  • Invincible after Pillar Break Bug Fixed.
  • Double Puddle through Orcane Uspecial fixed.
  • They will no longer be loaded externally in the future but they are currently turned off.

    rivals of aether ps3 controller

  • “Stick Hold” control option removed from the game.
  • Custom Controls for Xinput Controllers have been added to the game.
  • User Profiles have been added to the game.
  • We plan to add GC controller support back in a later update. Only Xinput (Xbox 360 or Xbox One controllers) will work.

    RIVALS OF AETHER PS3 CONTROLLER PC

    Gamecube Controller Support has been temporarily removed from the PC builds.Merchant Port now has 2 stationary platforms on the basic version of the stage rather than 4 moving platforms.The Sylvan Beast on the Treetop Lodge has been added to the Aether version of the stage.The Treetop Lodge has been added back into the game.Respawn time before platform appears increased from 30 frames to 60 frames.Can act from Respawn Platform time increased from 10 Frames to 30 Frames.Hitstun scaling as knocback increases reduced from.Air Dodges are still consistent speeds / distances across characters. Each character should have a different feel when they waveland. Wave Land speeds and frictions have been adjusted across characters.Forsburn stops spewing smoke when taking a hit.Hitbox Size reduced to match the visual.You can now parry bubbles from both Down Special and Forward Air.Sweet Spot Hitbox scaling increased from 1.0 to 1.2.First wing hitbox scaling increased from.All Wrastors benefit from Current speed even if it is not their current.The spike power increases if you charge the attack. Down Strong now sends at a 270 degree angle causing a ground bounce or a spike off stage.Down Strong now has a hop on hit that has reduced recovery from hitting the ground (12 frames of aerial recovery on hit vs 20 frames of grounded recovery).Down Strong can be cancelled during startup or after traveling a set distance downward.Kragg can pull rocks from his Pillar again.Recovery Increased from 24 – 32 Frames.Max Roll time reduced from 100 Frames to 90 Frames.You can now jump out of Forward Special if you land a hit with it.Hitbox size increased slightly in both X and Y direction.Prat Fall Land time reduced from 7 – 3 Frames.Bounce Time (Hitting the ground with Up B) Reduced from 16 – 10 Frames.You can wall jump out of the downward motion when up against a wall.

    rivals of aether ps3 controller

    You can air dodge out of the downward motion after 15 frames of movement.No longer stops Zetterburn at the edge of a platform.Charge released at the end of charging rather than when button is released.Charge time increased from 28 frames to 35 frames.Reduced from 9 base 1.1 scaling to 8 base 1.2 scaling.Reduced from 10 base 1.2 scaling to 8 base 1.2 scaling.Reduced from 10 base 1.2 scaling to 7 base 1.2 scaling.But don't fret, later this summer everyone will have their chance to either try a demo or Early Access on PC. We have gotten hundreds of applicants over the last couple of months so clearly not everyone will be picked just now. Next week, the June 2015 Playtester build will go out to 20 old playtesters and 20 new playtesters. I can't even imagine how unique the last of the characters will be. But regardless, the creative design with this character is amazing as a whole. with more tools, speed, spikish aerial, and strength. Gotta explore her some more but at the moment, she just feels like a much better Orcane. If that's the case and she can die to a few big hits then I think she is fine for now. My hope is that she is a very light character, after Wrastor. I agree with those saying her projectile should be slowed down a bit, but I don't want to say anything she has is OP yet until I can play her against another player. Bulbasaur has been my favorite since watching Pokemon as a kid and now Aether has a character with Vine attacks?! Yes! Her movements are so sleek and quick, I feel like it fits the animal/character sooo well. I love the fact that she is so low to the ground. I can't wait to explore her in depth like I did with Orcane. Maypul is pulling me away from Orcane! Haha. However, the hardcore Rivals in the club prefer using their 360 controllers anyways. I just know a lot of smashers, at least in the club, who will be salty about no GC. Both feel great to me and I have been mostly using the Xbox One anyways.

    rivals of aether ps3 controller

    Personally, I don't have a preference on the controller being GC or Xbox One. Everything about it just sweetens the game up even more. BasedDan, you keep impressing me more and more with each build.










    Rivals of aether ps3 controller